Load(romFile, Nes::Api::Machine::FAVORED_NES_NTSC, Nes::Api::Machine::ASK_PROFILE) ĮrrorDescription = NSLocalizedStringFromTableInBundle( file. fileSystemRepresentation, std::ios::in | std::ios::binary) fileSystemRepresentation, std::ifstream::in | std::ifstream::binary) Std::ifstream databaseStream(databaseURL. NSURL *databaseURL = ] URLForResource: " withExtension: "] Nes::Api::Cartridge::Database database(_emu) ( BOOL) loadFileAtPath :( NSString *) path error :( NSError **) error _controls = new Nes::Api::Input::Controllers NSMutableArray *> *_availableDisplayModes Static void NST_CALLBACK doEvent( void *userData, Nes::Api::Machine::Event event, Nes::Result NESGameCore () Ĭonst unsigned char *_indirectVideoBuffer Static void NST_CALLBACK doLog( void *userData, const char *text, unsigned long length) Static Nes::Api::User::Answer NST_CALLBACK doQuestion( void *userData, Nes::Api::User::Question question) Static void NST_CALLBACK doFileIO( void *userData, Nes::Api::User::File &file) # define SeparatorItem() OEGameCoreDisplayModeSeparatorItemKey : ",} # define Label( _NAME_) OEGameCoreDisplayModeLabelKey : _NAME_, } # define OptionToggleableNoSave( _NAME_, _PREFKEY_) OEGameCoreDisplayModeNameKey : _NAME_, OEGameCoreDisplayModePrefKeyNameKey : _PREFKEY_, OEGameCoreDisplayModeStateKey : NO, OEGameCoreDisplayModeAllowsToggleKey : YES, OEGameCoreDisplayModeDisallowPrefSaveKey : YES, } # define OptionToggleable( _NAME_, _PREFKEY_) OEGameCoreDisplayModeNameKey : _NAME_, OEGameCoreDisplayModePrefKeyNameKey : _PREFKEY_, OEGameCoreDisplayModeStateKey : NO, OEGameCoreDisplayModeAllowsToggleKey : YES, } # define OptionIndented( _NAME_, _PREFKEY_) OEGameCoreDisplayModeNameKey : _NAME_, OEGameCoreDisplayModePrefKeyNameKey : _PREFKEY_, OEGameCoreDisplayModeStateKey : NO, OEGameCoreDisplayModeIndentationLevelKey : 1), } # define Option( _NAME_, _PREFKEY_) OEGameCoreDisplayModeNameKey : _NAME_, OEGameCoreDisplayModePrefKeyNameKey : _PREFKEY_, OEGameCoreDisplayModeStateKey : NO, } # define OptionDefault( _NAME_, _PREFKEY_) OEGameCoreDisplayModeNameKey : _NAME_, OEGameCoreDisplayModePrefKeyNameKey : _PREFKEY_, OEGameCoreDisplayModeStateKey : YES, } SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT LOSS OF USE, DATA, OR PROFITS OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES IN NO EVENT SHALL OpenEmu Team BE LIABLE FOR ANYĭIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AREĭISCLAIMED. THIS SOFTWARE IS PROVIDED BY OpenEmu Team ''AS IS'' AND ANYĮXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED Names of its contributors may be used to endorse or promote productsĭerived from this software without specific prior written permission. * Neither the name of the OpenEmu Team nor the Notice, this list of conditions and the following disclaimer in theĭocumentation and/or other materials provided with the distribution. * Redistributions in binary form must reproduce the above copyright Notice, this list of conditions and the following disclaimer. * Redistributions of source code must retain the above copyright Modification, are permitted provided that the following conditions are met: Redistribution and use in source and binary forms, with or without
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